Bringing the core experiences of the physical classroom into remote learning
As part of my Springboard Industry Design Project, I was paired up with a small team of Springboard students and Y-Labs Ventures designers. During our 5 week journey, we worked from scratch, starting with the research process and making it through some user testing. This is the result of an ongoing project, which will be picked up by Y-Labs and their new designers.
ProblemDue to the COVID-19 pandemic, most students have been forced to study remotely in 2020. The limitations associated with such a change are redefining the landscape of education. Bedrooms have become lecture halls, dining rooms libraries, and online video calls the new study sessions.
By fostering collaborative learning while keeping the remote environment in mind, we designed Y-Labs, a social learning platform that brings the core experiences of a physical learning environment into the virtual classroom.
Product Designers
Alexandria Lo, Akhila Bashaboina, Emma Petersen
Design Consultant
Maddie Golbaz
Co-founder
Michael Olorunninwo
Dec 2020 - Jan 2021
(5 weeks)
Figma, Invision, Notion, Miro
Y-Labs brings all the applications students use into one place so students don’t have to use multiple programs to keep track of their work. Furthermore, it improves the overall learning experience to adapt to the pitfalls of online learning, such as distractions and lack of personal connections between students and teachers.
Live Classroom (This portion was done by Emma!)
Like standard video chatting, students and teachers will be able to see the teacher and each other. Along with the option to chat, students can take notes while the lecture is ongoing. Notes can be popped out, resized, and moved around the page at the student’s convenience. They are automatically saved into the Y-Labs Library, but students can also manually save them as a local document or in a select folder in Y-Labs.
During class, Notifications and the Community tab are disabled to minimize distractions. If the student navigates to another page, the screen pops out in picture-in-picture mode.
Community (This portion was done by me!)
If, for any reason, a student misses their regular teacher’s office hours or they want to get another teacher’s feedback, they can schedule a meeting with teachers who also teach the subject.
In the Student Lounge, students can join or create a room where they can chat with each other, voice, or video call. Bonding opportunities and fun are created through options to play suggested games, watch videos, or listen to music together.
Study Groups function similarly to the Lounge but without the bonding options. This way, students can minimize distractions and focus more on their studies.
Both the Student Lounge and Study Groups encourage students to invite each other but limit the amount of users who can join.
Students can also bond by creating and participating in events. Because of current affairs, students can only create online events at this moment.
Library (This portion was done by Akhila!)
The library is the place where students can find their books, add documents, and view recorded lectures.
While viewing recorded lectures, students can take notes like they would in Live Classroom and send a message to the teacher if they need clarification. The “Clip” feature allows students to precisely select segments of the lecture they want to highlight and send to the teacher to review.
During our first few sessions talking to the co-founder, Michael, we discovered that Y-Labs already had a design. However, their designer recently left the company, and Y-Labs was left with an unfinished product that didn’t fully suit the company’s needs. That’s when we came onboard.
Michael gave us creative freedom over the project. His only requirements were:
After establishing our design constraints, we dived into user research.
But we ran into a problem...Our initial plan was to create a platform for both students and teachers to use. However, as we were conducting our interviews during the early stages of the project, we realized we were going to run into a major problem — the project scope would require much more time than we were allotted.
After a quick decision-making meeting, we stuck with creating the student view for the platform and focusing on the identity-defining pages of the platform, excluding the Dashboard.
We had two hypotheses:
We spoke to 7 students about their day-to-day challenges with online learning. We sought out target users: students in middle school and high school.
Overall, we found that the 7 pages would work well with what the students needed.
We created user stories out of the affinity maps to prioritize features and goals. These were some of the user stories we came up with:
At the same time, we looked at existing products that students used in class. Because students used a variety of programs during their online learning experience, we wanted students to feel familiar with the platform they’re using. Therefore, we conducted a competitor analysis on a mix of teaching tools.
With three designers, we determined the four most critical pages to design from the user stories we gathered: live classroom, library, community, and calendar. Over a course of a couple of brainstorming sessions, we created user flows for each user story.
To maximize efficiency, we split the work among us, and circled back during each meeting to unify our designs, ensuring that our designs stayed consistent.
Since we were unable to gather participants in a short amount of time, we checked in with the consultant and co-founder daily for a week to work from low-fidelity to high-fidelity to ensure our design stayed true to our goals.
To evaluate the new platform on Y-Labs, we conducted a usability test with a current student. This allowed us to test what we designed before we left to see if it fit at least one user’s needs.
Our test user gave us great feedback on small changes that would have the most impact on their experience, such as limiting the amount of people in a chatroom in the Community page, and consolidating all classroom material (e.g. school-provided textbooks and student-purchased textbooks) into the Library page. Overall, the user enjoyed the platform!
Taking what information we had from that user, and looking back on our research, we made adjustments on our wireframes.
As we shared the information with the rest of the team, our finishing touch was aesthetic: improving the color palette.
Overall, we thought the monochromatic purple colors the previous designer had was bland and did not fit into the message Y-Labs was trying to convey: remote learning doesn’t have to be boring. So, we played around with the idea of a playful rainbow palette, where every page would have a different color to evoke different types of emotion.
We presented this concept on our last day, which was met with mostly positive feedback. If we were to work on this project further, we would change the sidebar to a more neutral color to pull the platform together.
Because this platform has not been released yet, I am unable to host a public prototype.
Communication is key when working with a team. There was a lot of time we could have saved if we just reached out to each other before we began designing something, such as discussing the colors, to clear up confusion and minimize wasting time. In addition, we could only meet for about an hour a day due to all of our busy schedules, so setting a proper agenda would’ve helped to maximize each discussion.
Next steps?Due to time constraints, I was only able to work with the Y-Labs Ventures team to make wireframes for the most crucial pages. The next steps are to formally establish the color palette, continue making wireframes for the rest of the pages, and test the design again, but this time with more users.
Although five weeks was not nearly enough to accomplish everything I had envisioned for this project, I am grateful that Springboard and Y-Labs gave me the opportunity to collaborate with other designers and share my ideas. It was exciting to build a product that could potentially help a lot of students feel more connected, especially in the midst of a pandemic.
Now, it’s in the hands of Y-Labs and their designers to continue the project. I can’t wait to see the final product!